Aug 01, 2006, 12:57 AM // 00:57
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#121
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Frost Gate Guardian
Join Date: Dec 2005
Location: New York
Guild: Official SteamPowered Guild (Valves Valiant Tyrian Fighters, [VVTF])
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Regarding the original poster's comment about Hydras never dropping golds...
I may be a little late in the game here, so bare with me, but here is proof that hydras drop golds very often (i have found golds dropping more consistantly than trolls, as a matter of fact).
A very generous group of hydra.
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Aug 02, 2006, 07:47 PM // 19:47
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#122
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Ascalonian Squire
Join Date: Jul 2006
Guild: Darkside Villains
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Im trying the n/mo.
question about ATT points.
why do we need points on Soul and blood? what is the purpose and benefit.
ty
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Aug 07, 2006, 10:56 PM // 22:56
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#123
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Ascalonian Squire
Join Date: Jun 2006
Location: Essex, England
Guild: The Poltergeists
Profession: W/Mo
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Awesome guide
One thing i cant make sense of though,
Quote:
Villnar’s Claw is relatively cheap, a guildmate just bought one for 15k recently. You will need to customize the wand to do enough damage to take care of nightmares however, so you might want to stick to the collector’s truncheon if you don’t like the idea of customizing green weapons.
Do you mean taking it to a crafter to get the +20% dmg put on?
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Aug 07, 2006, 11:38 PM // 23:38
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#124
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Frost Gate Guardian
Join Date: Dec 2005
Location: New York
Guild: Official SteamPowered Guild (Valves Valiant Tyrian Fighters, [VVTF])
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Quote:
Originally Posted by DarksideVillain
Im trying the n/mo.
question about ATT points.
why do we need points on Soul and blood? what is the purpose and benefit.
ty
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The points are there from the superior runes.
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Aug 08, 2006, 12:38 AM // 00:38
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#125
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Quote:
Originally Posted by DarksideVillain
Im trying the n/mo.
question about ATT points.
why do we need points on Soul and blood? what is the purpose and benefit.
ty
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Blood magic 5: 3(sup rune)+2 you put 2 into blood so that you have 5 BM and you get eh extra energy from the grim cesta.
Soul REaping: 4 3(sup rune)+1 you just put that one point there because its left over.
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Aug 10, 2006, 09:18 PM // 21:18
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#126
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Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Quote:
Originally Posted by Phouse
Awesome guide
One thing i cant make sense of though,
Quote:
Villnar’s Claw is relatively cheap, a guildmate just bought one for 15k recently. You will need to customize the wand to do enough damage to take care of nightmares however, so you might want to stick to the collector’s truncheon if you don’t like the idea of customizing green weapons.
Do you mean taking it to a crafter to get the +20% dmg put on?
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That's exactly what he means.
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Aug 11, 2006, 01:08 PM // 13:08
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#127
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Ascalonian Squire
Join Date: Jun 2006
Location: Essex, England
Guild: The Poltergeists
Profession: W/Mo
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the build is awesome, but what pisses me off about UW is either the aatxes manage to interrupt HB or PS ALOT right when u need it, or the modded Villnars Claw doesnt kill teh nightmares fast enough and they get off rend enchantments just as u hit em to kill em.
Im thinking VS is probably a waste of time vs aatxes, as when i havent had VS with HB + PS my health hardly drops anyway. so should i take guardian and use that when im casting HB or PS etc?
Help? lol
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Aug 25, 2006, 06:43 AM // 06:43
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#128
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Pre-Searing Cadet
Join Date: Aug 2006
Guild: Legend Untold Secrets of Tyria
Profession: N/
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get 20%enchant sword pommel and a creallnated sword etc..
actually 11%lengthens enchantments...
the important part is knowing what effect happens when your switching weapons i have sometimes used a -1 energy idol and have found a few other interesting mods that bring your health to just outside of a max vamp gaze, 55necro haha i like that number
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Aug 29, 2006, 02:19 AM // 02:19
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#129
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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Quote:
Originally Posted by greaterlych
I'm not sure what Farm Protection is, but I'm assuming it's Anet's supposed code that degrades mob drops when it detects somewhere repeatedly farming an area. I don't know if it is real or not and I can't imagine testing for it would be easy seeing as item drops are random anyway. Does anyone have any evidence of this code's existence one way or another?
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WEll I just did like 30 runs on the Minotaurs and the last 5 times I only got 10 total drops(1,1,2,3,3). the last 2 runs did have a pause of several minutes between them. Perhaps the loots avaialble builds back up as you don't kills things? I beleive there is some sort of anti farming code.
EDIT: Farming protection a real bitch. Went to the griphon area and was only getting 1 drop out of like 8 dead. So Farming protection would appear to be world wide for a character, or perhaps even an account....
Last edited by ForgeBitch; Aug 29, 2006 at 02:50 AM // 02:50..
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Sep 03, 2006, 04:09 PM // 16:09
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#131
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Pre-Searing Cadet
Join Date: Aug 2006
Location: minnesota
Guild: sins squad
Profession: R/N
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i like the guide very orginized and i am now thinking about making a 55 necro.
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Sep 06, 2006, 09:49 PM // 21:49
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#132
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Pre-Searing Cadet
Join Date: Aug 2006
Guild: Legend Untold Secrets of Tyria
Profession: N/
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http://guildwars.kk5.org/
Proof that the game knows what farming is:O
IT's insane they would use script to nerf farming for humans I totally agree with its use against marcos
ForgeBitch my friend I feel your pain...
-_-
Last edited by Grenths Profit; Sep 06, 2006 at 09:54 PM // 21:54..
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Sep 06, 2006, 11:28 PM // 23:28
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#133
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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Quote:
Originally Posted by Grenths Profit
http://guildwars.kk5.org/
Proof that the game knows what farming is:O
IT's insane they would use script to nerf farming for humans I totally agree with its use against marcos
ForgeBitch my friend I feel your pain...
-_-
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No worries, my way around it has since been to farm for 15-20 minutes then play another character or just leave it on the farmer just idling. This seems to help keep the drop levels up when I go back to farming.
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Sep 17, 2006, 12:20 PM // 12:20
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#134
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Krytan Explorer
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
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Looking for some advice. Been trying the trolls and having issues. I've been running this build:
Protective Spirit
Healing Breeze
Guardian
Spiteful Spirit
Shadow of Fear
Mending
Balthazar’s Spirit
Essence Bond
But I've found that I get the first SS off and am able to go for a bit, but right as I go to cast the 2nd SS it gets interupted, even though I've cast Guardian. They get to about 5% of heath left and the first SS runs out and so then I'm just trying to survive until SS comes back. But then PS or HB gets interupted and then I die. I've cast Guardian before every spell.
I don't like SoF because it makes it such that I have to cast SS more times, which then increases the interuptedness. I tried to throw in a long casting offensive spell to bait them and either they don't take the bait or not all of them did the interupt because the SS or PS or HB gets interupted the next casting. I've tried this about 5-6 times in a row and just can't do any good. Any help?
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Oct 18, 2006, 11:14 AM // 11:14
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#135
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Frost Gate Guardian
Join Date: Sep 2006
Guild: [FAL]
Profession: W/
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Quote:
Originally Posted by ForgeBitch
Looking for some advice. Been trying the trolls and having issues. I've been running this build:
Protective Spirit
Healing Breeze
Guardian
Spiteful Spirit
Shadow of Fear
Mending
Balthazar’s Spirit
Essence Bond
But I've found that I get the first SS off and am able to go for a bit, but right as I go to cast the 2nd SS it gets interupted, even though I've cast Guardian. They get to about 5% of heath left and the first SS runs out and so then I'm just trying to survive until SS comes back. But then PS or HB gets interupted and then I die. I've cast Guardian before every spell.
I don't like SoF because it makes it such that I have to cast SS more times, which then increases the interuptedness. I tried to throw in a long casting offensive spell to bait them and either they don't take the bait or not all of them did the interupt because the SS or PS or HB gets interupted the next casting. I've tried this about 5-6 times in a row and just can't do any good. Any help?
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Let you energy build up afther the first SS, then cast guardian, then mending, then SS They will interrupt another mending I think, worth a try.
I only have probs with nightmares... to hell with them...
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Oct 24, 2006, 05:00 AM // 05:00
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#136
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: ASH
Profession: N/
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i used to think that the 55hp thing was so difficult, but your guide made it so easy,greaterlych. tq, i can do all the places now
you shall be my grenth =D
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Oct 28, 2006, 06:51 PM // 18:51
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#137
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Looking back at this thread after this update, I think I'm going to cry...
Curse you Anet, curse you.
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Jan 20, 2007, 04:31 PM // 16:31
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#138
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: N/Me
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Wow! Thank you for your efforts! This is extremely helpful!
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Feb 13, 2007, 01:48 AM // 01:48
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#139
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Lion's Arch Merchant
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Could this build.. still work?
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Feb 13, 2007, 10:21 AM // 10:21
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#140
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Ascalonian Squire
Join Date: Aug 2006
Guild: Mu Tants
Profession: N/
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UW solo is definatelly gone with this build. Especially since rend enchantments casting time has been reduced.
But you can still do other areas. Nahpui quarter for example is still easy peasy with a basic 55 necro.
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